Review: Sequence

For Christmas, I bought Drew a video game on Xbox Live Arcade.  Then the game was unexpectedly on sale, so we had some Xbox points left over, so we browsed the indie games.  And that’s how we found Sequence.

 

Sequence is a rhythm RPG, which means that it’s an RPG whose battle system consists of a series of rhythm games.  I’m not a fan of rhythm games or party games in general, so I was skeptical.

But Sequence completely won me over.  It has all the elements of an awesome RPG–great characters, excellent voice acting, beautiful art,  a cool story, and snappy dialogue.  (I haven’t laughed that hard at video game dialogue…maybe ever.  It was the dialogue in the demo that first sold us on the game.)  And the combat both complex and fun, while still being one of the most innovative games I have ever played.  (As a plus, the difficulty settings make the game customizable, in case you’re bad at rhythm games, like me.  The system did a fantastic job of teaching me to play and then leveling with me.  If it doesn’t for you, you can change the difficulty at any time.)  It even landed the ending, which is always a worry with mystery-driven games.

I hear this game hasn’t been the smashing success I think it should have been, and I can only imagine that’s because it’s lingering in obscurity.  (I have no connection to this game–I just want to spread the word.)  It’s recently become available on Steam, and I hope that helps it out.  It’s also five bucks, so it’s hard to go wrong.